About this project

Warcraft Adventures – Lord of the Clans had been leaked in 2016. Much to my surprise, it was completely playable from start to finish and it even included (almost) all of its cutscenes. Still, the game suffered from missing sound effects and out of sync voices in almost all of these videos. Additionally these had been encoded with a low bitrate and suffered from a lot of compression artifacts. A few weeks later 2 missing cutscenes were found on a DVD, but beeing filmed from a TV screen, these had even bigger issues.

The Warcraft Adventures – Cutscenes Remaster Project (WACRP) aims at changing all that: This package contains all 20 cutscenes, including those 2 cutscenes not included in the original leak. In order to fix the mentioned issues, a lot of work went into these files:

  • Fitting sound effects and music have been added (200+ sound effects, music from Warcraft 1 + 3).
  • The audio has been synced, with noise filtering, reverb etc. applied when necessary.
  • A lot of compression artifacts have been removed by hand (this tedious work has been done for all cutscenes).
  • The previously missing cutscenes, only available as a TV recording, have been carefully remastered by using deflickering filters, waifu upscaling, Photoshop editing and repainting big parts of almost every frame by hand. In addition they have been carefully adjusted to 12 fps as originally intended.
  • Missing voices have been restored in the alternate “AMI intro” by using the original script and TTS software.
  • Continuity errors (e.g. disappearing orcs or items, that should no longer exist) have been fixed.

From 2016 – 2022 I have been working on this little project in my spare time. A final release version can be downloaded on this blog.

DISCLAIMER

Warcraft Adventures – Lord of the Clans is owned by Blizzard Entertainment. I do NOT own the game or it’s cutscenes. I’m simply doing this out of appreciation of this game. Therefore this package only contains the cutscenes, meant as a fanmade mod. I will never supply the whole game.

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27 thoughts on “About this project

  1. Not sure how else to contact you. Just noticed an issue with the flag color by the end of the video in Mix_complete27. When Thrall is handed the flag it’s pinkish white, next shot and onward it’s blue.

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    1. Well spotted! Thanks! I’ve already corrected a lot of those little mistake made by the original animation studio but I’ve missed this one 🙂 It will be fixed in the next beta.

      Liked by 1 person

  2. Great job you’re doing. Keep it up! I have an issue with the intro though. When your beta isn’t installed the intro works. When I install your beta the intro gets skipped. Any thoughts?

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    1. First time posting so I had to approve. You don’t have a faulty copy, there just isn’t a perfect version out there. I’m afraid I can’t do anything about these inconsistencies. The rat scene is an in-game scene and I can only edit cutscenes.

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  3. Hi Silver83, would like to translate the game into german, but the spanish translation guy seems to not answer, maybe you have some more knowledge about how to do it properly.

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    1. Hi, eine deutsche Übersetzung wäre sicher eine tolle Sache. Leider kenne ich die Tools für das Editieren selber nicht, da ich mich ausschließlich um die Cutscenes kümmere. Hast du es mal im Forum des Projekts versucht?

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  4. Hello. Do you know from where I can download this game now ? I’ve seen that this game is deleted from site. I’m a huge fan of all Warcraft (especially books and old games). I’m waiting for answer- it can be on my email, thanks.

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      1. OK, I’ve done it. Now I paste your files into the cinematics and my all cinematics are gone. can I just paste only update 2.0 or I need to paste all updates into the folder ?

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      2. Hey. Sorry if this question ist stupid but i really don’t know better. Why exactly can you not talk about this? I mean if you work on the game you obviously have the knowledge how to get it no?

        I don’t really know alot about this stuff but i don’t really get it. Is it illegal to download it? If that’s the case isn’t it illegal to work on it? Don’t get where you draw the line there.

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      3. It’s rather simple. I don’t have the rights to this game and therefore it would be illegal to distribute it. Modding a game and releasing modified files of a game (in this case the cutscenes) is a legal gray area. I try to handle it the safest way I know by releasing only the videos and refering to my disclamer, that this is just a fanmade mod.

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    1. I’ve done as you said and in this cinematics I haven’t got voices :(. I’m running game with compatibility mode with Windows 2000. Furthemore if I am deleting game and reinstalling I have the same saves…

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  5. I managed to start the game with cutscenes properly, but I’m not able to save. I can create a save game but it doesn’t create a save file anywhere on my hard disk. When I reboot the game my save is gone. Is there anything that I missed?

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    1. While I have not encountered this issue, it seems like you need to run the game as Administrator, so that it has write access to your hard drive.

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      1. Thanks for the reply. It didn’t work though, but I did take a look at the book.ini file and discovered that the game was trying to save to my “D” drive, even though it is installed on my “C” drive. Changed the location from D to C and that helped. Still having an issue with the game not being able to load save slot 1, but since it’s able to load save slot 2, 3, etc… I guess I’m good.

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    2. I had the same problem , you need to change the save director to both BOOK.INI & DEBUG.INI files in order to work.

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      1. Thanks for the reply! I’m not entirely sure what you mean though. The files I have are already named “book.ini” and “debug.ini”. What do you mean by changing the save director? Sorry if i’m being stupid here.

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      2. The files book ini & debug ini as you mentioned, have as a save path D:/ , so in order not to lose your save games ,you have to change the paths in both files to the correct one, where the game is located.

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      3. I see what you mean now! I think you meant to type “change the save director IN both book.ini and debug.ini files in order to work.” The word “to” made me think I had to do something different entirely. Thanks again!

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  6. Hello, I just started playing WA, and applied your mod.

    However I found that both before and after applying your mod, the only 2 cutscenes I saw (the 2 intros), are being played with out of sync audio and video. The audio is progressively played ahead of the video, and so the characters’ speech is heard before the respective talking animation is shown.

    Have you had any such problems when playing the cutscenes in-game? I searched online for some help and apparently similar problems exist in other games and only during cutscenes! For the moment I cannot understand if this is an audio driver issue or a question of synchronization between different cores in the CPU. I’m running the game in a 10-year old HP laptop with 4 cores and an on-board audio card which uses the IDT High Definition Audio CODEC driver. The graphics card is a NVIDIA GeForce GT 320M, but this game should not require any effort from it.

    Thanks

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    1. It’s all good now, my bad.

      I used PeaZip to open the 7z file, and just dragged and dropped the cutscene files, without realising that this just drops new files, and that existing files are not overwritten in this manner.

      You may delete my messages if you wish.

      Keep up the good work!

      Like

  7. Hi,
    I just started playing the game for the first time. I downloaded your cinematics (release version 1) and overwrote all the original ones.
    However, in the one cutscene I watched so far (ami intro) I get no sound at all.
    I tried changing compatibility mode to 98/me and xp but still getting the same problem.

    With the original smk files I do get sounds on the intro, but ofcourse out of sync.
    Any suggestions what I can try?
    Thanks!!

    Liked by 1 person

    1. Try updating the smacker.dll (see FAQ for details). I am using a newer version than the one WA originally used in order to use lossless audio compression.

      Like

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