All posts by DerSilver83

German version

Although Warcraft Adventures had never been officially released, Blizzard promoted the game quite a bit and even released a german version of the trailer. Having recently remastered the englisch trailer, I wanted to do the same for the german version.

Warcraft Adventures: Lord of the Clans – Remastered German Trailer (2022)

Do you want to play the game after having seen the trailer? Click on the green banner below and enjoy Warcraft Adventures with the release version 1.0 of my Cutscenes Remaster Project. You have to get the actual game yourself though, for this download only contains my updated cutscenes for obvious legal reasons.

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Reception & bonus feature

Releasing a final version after all that time had more meaning for me than I had initially thought it would. I never really did it for anyones apprecitation, though I have to admit that I really enjoyed every commend I’ve got so far. In addition to that, and much to my surprise, there were even a few arcticles on websites like Kotaku, PC Gamer or PC Games. I enjoyed these as well and I was interesting to see, how much my traffic (something I never really cared for) increased in these days. Well, it got back to normal pretty soon after.

Let’s talk about bonus features: Having delivered a”finished” product, there was still one thing I always wanted to do. I wanted to remaster the originial trailer. Having all the necessary files here at my disposal I pretty much thought this could be done in no time. In the end (as always) it took a little more time than expected but now I can proudly present to you: The original trailer newly put together with the original source material.

Warcraft Adventures: Lord of the Clans – Remastered Trailer (2022)

In case you’re wandering how big the improvement is, you should take a look at the original trailer released back in 1998:

The original Warcraft Adventures Trailer (1998)

Now it’s time for some bad news…at least for me. Having worked on the trailer for the past week, I once again realized, that Thralls “blanket” (the frostwolf clans flag) in the intro has got the wrong colour. Beeing a rather significant element in the story – after all Thrall realizes his affiliation to the frostwolf clan by looking at the flag – this really bugged me. I tried fixing it before but got colour palette issues. Using a different appoach compared to the one I used back when I tried it the first time, this shouldn’t be a problem any more though. In additon, further enhancement have been made especially for this trailer which I hope to port over to my mod in the future as well. Well, I guess my final release will get some kind of a bug fix release some day after all 😀

Until then remember to use the best there is right now on your next playthrough by downloading release version 1.0 by clicking on the big, green banner below!

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Final version 1.0 released!

It has finally arrived. After 2 years the next and final version has been released. Version 1.0 is a turning point for me. I have been working on it for the last 6 years and in that time I have done almost all I can do within a reasonable timeframe to complete and enhance the cutscenes. For me the game is very much enjoyable now and I see no real use in enhancing the cutscenes any further. I want to remember this project as something fun before it transforms into some kind of a burden. So this is it. The final release of my Cutscenes Remaster Project and I hope everybody who uses it can enjoy it as much as I do. I always wanted to create a substantial mod for a game I love and I can finally say that I have achieved (or at least tried) that.

CHANGELOG (SINCE LAST RELEASE)

  • all original low-res dragons have been redrawn in all scenes (Mix_complete22)
  • a new transitional scene has been created from scratch (Mix_complete22)
  • Alexstrasza has been given a complete makeover for a more cohesive appearance (Mix_complete22)
  • all of Thralls low-res scenes have been redrawn (Mix_complete22)
  • a continuity error has been fixed. Hellscream appears briefly sitting next to Doomhammer, although he has been captured by that point. He has now been replaced with with a random orc (Mix_complete22)
  • lots of little touch-ups in almost every scene (Mix_complete22)

HOW TO USE

Simply exctract the downloaded file and copy the extracted cutscenes into the cutscenes folder (…\W4\Cut_Scenes) of your Warcraft Adventures game folder, overwriting the existing ones.

DOWNLOAD

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Looking for details

The 2 TV ripped cutscenes are lacking a lot of detail in a lot of scenes. I am trying to replace those elements as good as I can but it takes a lot of time and requires several iterations until I feel almost satisfied. The picture under this text is an example for this process: Yes, Thrall has got his face back but the body proportions don’t feel right just yet. Well, I’ll keep trying and eventually it’ll work out just fine. I am still planning on releasing 2.3 at the end of this year. Let’s see how this works out.

Thralls never-ending quest for lost details.

Beta 2.3 update

Before another year has passed I thought it should be time for another update. I am still slowly but steadily repainting animations and I wanted to show you a few examples. Keep in mind, that these are still work in progress animations so certain elements might not have been given a repaint.

I have been asked to give an ETA. I am planning on releasing the next beta until the end of this year. As I have said, my wife, my little boy and my job is keeping me busy (in the best way possible) so I am not constantly working on this. As always you can count on me finishing this, though.

Work on Beta 2.3 has begun

I have started working on a new release. I will focus on further enhancing the TV footage by redrawing specific scenes. Redrawing animations, especially moving heads and bodies is rather time consuming for me so this might take a while. Keep in mind, that everyting I post is a work in progress.

As you can see, this project is still alive and kicking, even after 4 years! A lot has changed in that time and it’s funny working on this and looking at my 3 month old baby boy lying next to me. I’ve grown up, I guess 🙂

Redrawing animations is a time consuming process, but it’s worth every minute of it.

WACRP Beta 2.2 released!

Another 9 months have passed and it’s time for a new release! As you can see, time between different releases is getting longer but between buying a house and starting a family I’m surprised there even IS a new version 🙂 Besides, WACRP is in a pretty good state now.

BETA 2.2 includes 2 newly updated cutscenes. Further compression artifacts have been removed in both the intro and final cutscene. In addition I have resynced a few voices (intro and ending) and fixed a continuity error (ending). So remember using the newest version for your next playthrough of Warcraft Adventures.

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Fixing continuity errors

From time to time I am still working on further enhancing all cutscenes. Recently I encountered a rather interesting continuity error, which I hadn’t realised before, although I had seen this scene at least 50 times (I think I know these cutscenes better than Star Wars now).

In the final cutscene of the game our treacherous orcs suffer a slow and painfull demise.

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A few frames later both suffering creatures have magically disappeared…

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…only to re-emerge once again:

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Several things are wrong in this scene: Both orcs are missing (2nd picture), the art style changed (3rd picture) and the crater around them is gone (2nd picture). I epxerimented quite a bit and in the end decised to do the simplest solution by just adding the missing orcs. I masked the transition from one art style to the other and if you don’t look for it you won’t even regognize it. It’s interesting to see how the whole seqence is making far more sense now.

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