Monthly Archives: October 2017

A new coat of paint

I am slowly making progress in repainting frames from Mix_complete22. It’s a tedious job and it’s a little frustrating seeing that 12 repainted frames, which take approx. 6 hours to do, only result in 1 second of animation. Therefore I will not do this for the entire cutscene. Instead I’ll try to improve only those scenes, that suffered the most during the filtering process. Thrall riding the dragon for the first time ist one of those scenes:

Comparison_Dragon_2

Regarding my last post I have come to the conclusion (after listening to your feedback), that replacing Thrall with another orc is the best solution. This change will not be included in the next beta, though. You’ll have to live with this little continuity error a while longer 😉

Anniversary update

One year ago I started the Warcraft Adventures Cutscenes Remaster Project with the intention of adding sound effects to all cutscenes. Since then much has happened and this project has grown quite a bit. In order to celebrate it’s first anniversary, I am working on the next beta, 1.3. Among other improvements (look at the progress page for more details) I am repainting a few scenes in Mix_complete22. But, see for yourself.

Comparison_Mix_22

There is one problem, though: the orc on the left is Hellscream and I repainted him according to the original video. But, if I am not mistaken, Hellscream has been captured at this point in the game’s story. So, what is he doing here and…what should I do about it? Replace him with another character? Leave him like this, knowing that it’s a continuity error? Suggestions are welcome.