There’s good news and bad news! The good news first: BETA 1.1 has just been released, so go get it by clicking on the nice big green banner. Besides fixing a continuity error and an out of sync audio fragment, BETA 1.1 introduces 3 updated cutscenes with far less compression artifacts. I revised them by hand in a lenghty process in Photoshop. This being so time consuming is the reason for BETA 1.1: Improving all cutscenes will take a while and I wanted to publish all the stuff that’s already finished.
So what about the bad news? Well, as I’ve mentioned, it will take a while for all the cutscenes to be improved in this manner and I won’t be able to work much on the project within the next few month. This project is far from dead and I will start working on it again once I’ve got more free time.
Still, right now Warcraft Adentures is perfectly playable from start to finish without getting the feeling that something’s missing. And that’s something, isn’t it?
- fixed audio – I had synced a short sentence from Thrall to the wrong mouth movement which is fixed in Beta 1.1 (Mix_complete27).
- fixed continuity error – Thrall’s Frostwolf clan flag has been fixed. It now retains it’s blue color in all scenes (Mix_complete27).
- improved image quality – numerous compression artifacts have been removed by hand (Mix_complete03, 11 and 24).
WHY ARE THE NEW FILES BIGGER THAN THE ORIGNAL ONES?
Reencoding video files always reduces image quality, but at least modern codecs can handle it. In this case I have to use an old compression format, smacker, which makes it far worse. In order to prevent this, I generated the new cutscenes without any (video)compression applied. I’m still using losless audio compression, though.
MY GAME WON’T WORK WITH THE NEW CUTSCENES! WHAT’S WRONG?
The new cutscenes need a newer smacker dll than the one the game originally came with. IllidanS4’s release already contains the new dll.